BOOT 0x01 — this devblog comes online
What Bounce Intelligence is, why this devblog exists, and what to expect.
hi
Bounce Intelligence (BI) is an isometric 2.5D survivor-roguelike. You control a server rack that never stops bouncing, clearing waves of digital threats with the shockwave that fires every time it lands. The world is circuit-board dungeons; enemies are Process / Probe / Worm / Bolt; weapons are Traceroute, Packet Storm, Firewall, Meteor.
why a devblog
Two reasons:
- Force myself to record decisions. A few months in, “why did I design it this way” starts to fade. Writing it down is a long-form commit message for future me.
- If anyone reads it, even better. Someone scrolling Reddit / itch.io / Discord stumbling onto the blog and following along is a bonus, not the goal.
what’s coming
Not “next week I’ll do X” trailer-style. Real development slices:
- Why mobs can’t damage you during STAND phase (rhythm + mental model)
- How the F1-F3 hand-holding tutorial evolved from zero
- The criteria the AI uses to decide when to mega-jump (why
score ≥ 4) - Why I cut the floor palette from 16 hues to 8
- How
.comgot sniped by a squatter and we ended up on.dev
follow along
- RSS: /en/rss.xml
- Switch to ZH: top-right
繁中 - Comments / discussion: Giscus will land here once the repo goes public.
STAND_TICKS = 8, see you on the next hop.